STRATEGIES
Protoss Strategies Terran Strategies




PROTOSS

Ultimate cloaked carrier rush with hallucinated arbiters!

- Probe 5-7
- Pylon
- probe 8-9
- forge
- probe 10-11
- pylon at left side of entrance
- pylon at right side of entrance
- build cannons at choke while making more probes at nexus.... make cannons protecting against drops or air attacks in your base if you want, I don't really give a crap though.
- gateway
- pylons until you have 200 psi, while making probes until you have 32
- assimilators 1-3 put 4 probes on each
- cybernetics core or mabye 2
- stargate 1-4
- fleet beacon
- stargate 5-6
- when fleet beacon warps in make all carrier you can afford at the moment
- research increased carrier capacitey in fleet beacon {VERY IMPORTANT!!!}
- more carriers
- templar archives
- you should have about 9 carriers at this point... make arbiter tribunal
- research hallucination... and when arbiter tribunal warps in , make 3 arbiters
- more carriers... and also more carriers
- upgrade plasme shields in forge, and air weapons in cyber core 1 and air armor in cyber core 2
- make a couple robotic facilities
- 2 observatories
- when observatories warp in, destroy some probes for more room for observers, make 4 observers and research fast speed in observatories 1 and sight rande in observatory 2
- make arbiters follow 3 different carriers
- make observers follow 4 different carriers
- use high templar make hallucinations of arbiters
- as soon as templar do this, attack immediatly cuz hallucinations only last so long.
- if you get this far, you better win... if you don't, eiter your enemy used this strat too, or you just plain suck.


Fighting off 6 zergling rush

-Probe 5
-Probe 6
-Probe 7
-When you get 100 minerals make da pylon
-Keep making probes... Keep an eye on pylon's progress as u want 2 have enough $$$ to make gateway as soon as pylon finishes
-Probes
-Mabye 'nother pylon?
-Make a zealot soon as gateway done
-Dis is when you mite get rushed. Da zealot attack dem, pull off probes, and make dem attack the zergling. Zealot take damage while probes help kill
-1 no what u thinkin'... I pull off probes, it screw up mineral production, IT'S BETTER THAN NOT PULLING OFF PROBES AND GETTING KILLED U IDIOT!!!! Besides, enemy is really pissed now, he only have 6 drones, spent all money on getting 6 lings... So he in trouble when he see it fail... you get some zealots after lings die, attack, u probably win.



TERRAN

Fighting off 6 zergling rush

- SCV 5
- SCV 6
- Barracks
- Supply Depot
- Marine and bunker near the command center.
- Put marine in bunker
- This is when the rush might hit. Obviously they will attack the bunker. Snag a few SCV's to repair the bunker while the marine inside kills the zerglings.
- The 6-Ling Rush has failed, and now you have the upper hand so take advantage of it


1v1 Terran vs Protoss Mid-Early Game Strategy

- 8 Barrack
- 9 Depot
- 10 either bunker and 12 gas or go straight for gas and use depots to hide marines
- 14 Factory + Add-on
- Now this is whats important, if you see them going for zealots (before your factory is done be sure to have scouted their base) go straight for vultures and research spider-mines. If they are going for dragoons then make some tanks and reserach siege-mode.
- Zealots: When you have 3-4 vultures start laying mines either outside their choke point or in the path that they must travel to get to your base, be sure not to be seen! Good players will get a scout and an observer real fast to get rid of this problem while making more and more zealots, in which case you'll probably won't be able to hold him off. So camp outside right behind where you laid their mines outside their base, not too close to the mines and send a 1-2 marines to shoot and run at some of his zealots (This strategy better works if all the zealots are grouped together like most protoss players tend to do) Have the 2 marines lead them to the mines and watch the zealots turn to blue little flames, by this time use your force to get rid of any cannons that might be around their probes or go straight to the probes, shoot them and avoid the cannons. Reminder: Most people tend to stop making more marines while this is happening, you must not, and make some medics too, to take out their base with more ease.
- Dragoons: You should have 8-10 of Marines and Medics by the time you get 2 or so tanks, so make a Academy when you have time during this period, when you feel comfortable with your attacking force bring your tanks, marines and medics outside the protoss base, be sure not to be seen. Siege the tanks and place your marines and medics in FRONT of the tanks, this stragegy especially works if they made some cannons too, since they are so expensive and theyll be helpless and useless. Just be patient and keep going forward until you are close to the probes and then kill them off. Reminder: Most players will tend to go to dark templars at this point so be sure to have an e-bay right before you leave to attack them and bring an SCV to make a turret or two besides the tanks. p>
- Note: For the zealots you might say, "well don't firebats work better" the answer is yes, but the only problem is that Protoss can switch to Dragoons very fast and then the firebats are useless most of the time, the spider-mines will still work for the dragoons. And to let you know this is a risky strategy, but it works most of the time with proper micromanagement, if you do choose to make bunkers this strategy might not work since you are probably spending extra 100 minerals that couldve been used in 2 more marines.